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Bomber
Bomber


Versatile, long range aircraft

Initial Supply 44
Hitpoints 1
Speed Slow
Radar Medium
Sonar None
Nukes 1 SRBM
Attack Structures, Naval
 

Bombers are air units that can be launched from airbases or carriers. They can carry one nuclear missile at a time, and will automatically rearm if they land on a carrier or airbase with remaining nuclear missiles.

The bomber fuel range covers almost the entire map, and thus are the second longest ranged air unit after the ICBM. They are also more resistant to Missile Silos' and battleships' missiles than fighters are, but are vulnerable to attacks from fighters. They are the slowest of all air units, including the nuclear missile. Lastly, they are the only way to launch a nuclear missile without alerting the other players (with the radiation sign on the map).

Bombers have two modes: SRBM Launch and Naval Combat.

SRBM Launch[]

Bombers in SRBM mode can release one short range nuclear missile. After releasing its missile, the bomber will automatically covert to Naval Combat mode, a process which takes 60 seconds.

Bombers automatically begin in Naval Combat mode and must be manually converted to SRBM mode, a process which takes 240 seconds.

You should use right-click for moving the bomber and left-click for launching the SRBM, so as to not accidentally launch the SRBM when wanting to move.

Bombers should only engage targets if they are far enough away. A bomber in close proximity to a detonating SRBM will destroy the bomber itself.

Naval Combat[]

In this mode, the bomber can attack naval units and is more effective in doing so than fighters. They fire a standard missile at 30-second intervals.

Bombers have an excellent radar and attack ranges in Naval Combat mode, and can be used as effective coastal scouts to rapidly destroy surfacing submarines.

Since bombers are so vulnerable, it is advised to integrate fighters with bombers, to either engage enemy fighters or act as cannon fodder for anti-aircraft fire. Often, bombers alone can overwhelm enemy fleets through massed firepower, though at a cost. Fighters can regenerate at airbases, but bombers cannot.


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